Let’s Play Sleeping Dogs ft. Mike (#4) – Ultimate Insurance Fraud


On this episode we talk about the development history of Sleeping Dogs, Mike drives a bus, a murderer from Los Angeles comes out of retirement, and we rediscover the hacking mini game.

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Wiki Summary:

Sleeping Dogs is a 2012 open world action-adventure video game by United Front Games and Square Enix London for PlayStation 3, Windows, and Xbox 360 platforms. Set in contemporary Hong Kong, the single-player story follows Wei Shen, an undercover Hong Kong-American police officer on assignment to infiltrate the Sun On Yee Triad organization. Gameplay focuses on Shen’s fighting, shooting and parkour abilities, and on gadgets that can be used for combat and exploration. Players must complete missions to unlock content and continue the story, but they may instead wander the game’s open world and engage in both legal and criminal activities. The latter may incite a police response, the intensity of which is controlled by a “heat” system. Actions such as fighting, driving and racing grant Shen statistical rewards and earn the player achievements.

Sleeping Dogs’ difficult and prolonged development began in 2008. The game was announced in 2009 as part of the True Crime series but was canceled by Activision Blizzard in 2011, as a result of the project’s delays and budget issues. Six months later, Square Enix bought the publishing rights and renamed the game Sleeping Dogs, without the True Crime license, but considered a spiritual successor. During development, United Front staff visited Hong Kong to conduct field research for the visual environments and sound.

Upon its release in 2012, the game received positive reviews for its combat, voice acting, experience system and depiction of the city; but its graphics, camera, and animations were criticized. Within one year, the game had sold over 1.5 million copies. New outfits, missions and add-ons, as well as three expansion packs, were released as downloadable content in the six months following the game’s debut. A remastered version, subtitled Definitive Edition, was released in October 2014 for Windows, PlayStation 4, and Xbox One. It features improved gameplay, setting and audiovisual quality based on community feedback. A spin-off, Triad Wars, was canceled mid-development in 2015.

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11 Replies to “Let’s Play Sleeping Dogs ft. Mike (#4) – Ultimate Insurance Fraud”

  1. You make it almost sound like losing the "True Crime" name was unfortunate, or at least a partial cause of "Sleeping Dogs" failing to meet Square-Enix's totally unrealistic expectations. I don't think anyone gave the "True Crime" name any sort of cachet. Also, other games that failed to meet SE's sales expectations that year: "Tomb Raider" and "Hitman: Absolution." Both of which I enjoyed, but not nearly as much as "Sleeping Dogs." Both of which ended up getting sequels.

  2. If memory serves, throwing people off roofs and a few other "finisher" moves only happen when an enemy is low enough on health that a few more strikes would knock out/kill anyway.

    To be honest, even though I went through the game twice, it never struck me to use the door of cars as weapons. I'm interested to see what more nonsense both of you figure out.

  3. Hi !
    If you haven't realized it already, you can't actually save cars or bikes : you just buy them later in the game and you can then get them in the parking lots as many times as you want. And don't worry too much about the upgrades, only the jade statues are really important (and you get plenty of police and triad points to complete both trees, so your choices don't matter that much…)

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